
Jared Tobin
Bloodstone Industries B.S.I.
206
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Posted - 2014.10.02 00:34:00 -
[1] - Quote
OCEANUS ISSUES:
- STATION NAME CONFLICT: Very accidentally discovered that the station "New Caldari Prime - Moon 1 - Poksu Mineral Group Mineral Reserve" is listed when docked and in "Assets" BUT the actual station name listed in the OVERVIEW is confusingly named: "New Caldari I (Matigu) - Poksu Mineral Group Mineral Reserve". It caused a conflict when desiring to "warp to" and instead "docked" me to the closest station I was at in New Caldari.
- CLOAKING GRAPHICAL ERROR: When a ship is cloaked, the ship has what first looks like "faded lines" from one angle, then strange static "8-bit-looking" pattern of squares from another, and sometimes absolute graphical static-"noise" before decloaking. I was only able to see the intended "fluidic glowing energy" effect only by zooming out atop my ship at "just the right spot". This is not my graphic system. This effect is the only graphical error that is as clear as day (no "clear" cloak pun intended). Different clients/computers are seeing different things.. for me, if Shader Quality is on "High", the glitch is more polygonal-looking, but when set to "Medium" the glitch is extremely flat (2-dimensional) and static.
- CLOAKING VOLUME: There is no volume option to adjust the cloaking effect sound. It is prominently LOUDER than any other sound level included/associated with its "World Level" volume setting category, especially after a gate jump. Either give the cloaking effect it's own volume control (like you do for turrets, etc), or lower it to match the rest of the environment of "World Level" sounds.
- CLOAKING EFFECT: Perhaps this is due to the graphical "cloaking artifact error" currently being displayed/experienced, but when warping cloaked (5+ minutes), it can become visually disorienting/nauseating - unless you zoom far away, but then: what's the point of having a "new effect" if you can only "enjoy" it when purposely not actually looking at it?
- ACTIVE SHIP WINDOW: The "Active ship" window never stays open (memorized to be open) when you re-dock at any (or same) station. All other opened Inventory UI windows remain "remembered" open.
- BOOKMARKS: Bookmarks seem "shifted", between 2Km to 10 Km from their originally set location(s).
ISSUES STILL NOT FIXED, BUT POSTED IN HYPERION ISSUES (which oddly has been deleted from the forums):
- INDUSTRY UI INPUT/OUTPUT: The INDUSTRY UI is NOT "remembering" previously used INPUT/OUTPUT locations for SOME Industry jobs. Sometimes it remembers, sometimes it does not. Results: Unproductivity, agonizingly slow mass producing 20-50 items, making a session 1-2 hours of game time used setting manufacturing slots.
- UNDOCKING: Upon undocking from any station, the camera view is maximumly "zoomed-in/close" forcing one to constantly "zoom out" before getting any axis-orientation ("bearings"). This still has been an unresolved bug for several months, w/promises of resolution. NOTE: this problem is regardless of ship size (i.e. shuttle or freighter).
- EVEMAIL/NOTIFICATIONS - "READ" vs. "UNREAD": This has been ongoing for at least two years, though, with all the "ebb and flow" of its occurence, this issue has been increased in its prevalence: READ mail is showing up as UNREAD, in no re-producible fashion. Some days, read mail from a year ago comes up as "unread". What is fascinating about this error is that, when using a 3rd person app (in my case, "Dusk" for iphone 5), such apps PROPERLY interpret old (read) mail as read. Logging into the game, however is a different story (and pattern) every time. Yes, we've been through the clearing of cache, settings, in fact, an entirely new computer and new eve.exe installation has proven this is a bug within the game code.
- INDUSTRY LOOPING ERROR: Occasionally, the entire Industry functionality will simply "stop functioning" (it will not allow the submission of any jobs, with a persistently lopping error stating: "The price of the job has changed". Closing the Industry UI window and reopening it "fixes" (resets?) it for functionality.
- INDUSTRY UI NOISE ERROR: The INDUSTRY UI makes its now-signature Industry UI "clink-buzz" noise whenever there is activity of a mouse pointer occurs in a windows "layered" atop of its window boundaries "underneath". It forces the Industry UI to "FLASH" black for a moment and triggering the "Industry-gear-sprocket" noise everytime.
Windows 7 Pro, 64-bit GeForce GTX 650 Ti: 2 Gb GDDR5 Graphics RAM |